RANCANG BANGUN SISTEM INFORMASI TOP UP GAME ONLINE BERBASIS WEB DENGAN FRAMEWORK LARAVEL (STUDI KASUS CHEEZY STORE)

PERDANA, BRAMANTIO ALIF (2024) RANCANG BANGUN SISTEM INFORMASI TOP UP GAME ONLINE BERBASIS WEB DENGAN FRAMEWORK LARAVEL (STUDI KASUS CHEEZY STORE). Skripsi thesis, Universitas Teknologi Digital Indonesia.

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Abstract

Online games are games that are typically played over the internet and similar networks, usually utilizing the latest technology such as modems, Wi-Fi, and cable connections. Online games can be played simultaneously on computers and mobile devices connected to a specific network. In online games, there is usually the option to purchase in-game currency to enhance the gaming experience. This experience typically includes buying skins that change the appearance of the characters being played. Purchasing in-game currency requires a system that is easy to use, fast, and affordable. Based on this issue, a web-based application was developed to assist gamers in easily purchasing in-game currency. This system displays games and products available for sale based on product availability. Additionally, the system showcases promotional codes through banners displayed on the main page. Admins can also manage available promotional codes via the admin page. The system's development utilizes the agile method, as it is a development approach that values collaboration and interaction between developers and clients. Keywords: Online Games, In-Game Currency, Gamers, Agile

Item Type: Thesis (Skripsi)
Additional Information: Pembimbing: Badiyanto, S.Kom., M.Kom.
Uncontrolled Keywords: Online Games, In-Game Currency, Gamers, Agile
Subjects: A Karya Umum (General) > Ilmu Komputer (Computer Science) > Bahasa Pemrograman > PHP > Framework Laravel
Divisions: Jenjang S1 > Informatika (S1)
Depositing User: Titis Pratiwi
Date Deposited: 09 Jan 2025 07:49
Last Modified: 09 Jan 2025 07:49
URI: http://eprints.utdi.ac.id/id/eprint/10623

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